Due to a fatal HD failure in our hosting service, we need to restore an older backup.
To prevent more registered users losing their accounts, we disabled it again until a better restore point is used.
This process will take several hours, but the game functionality is not affected.
When the maintenance ends, new user registrations will be enabled again.
New users registered yesterday that didn’t get a CDKey will get it then too.
Meanwhile, a new SEC2 update for servers will be released next weekend; we are getting close to 2.0.6 final, the last update before 2.1.0, that will focus on new features long time expected.
Update: Maintenance extended to 24 hours. Includes Downloads.
New user registrations have been disabled for 12 hours for maintenance.
Everything should be back to normal during the afternoon.
These maintenance intervals are needed to fix some inconsistencies caused by hosting issues in the previous days.
The ingame functionality is not affected.
Thanks for your patience.
SEC2 2.0.6 Beta 3 is now available for Both Windows and Linux Servers.
Players do not need to update.
Latest chances include contributions of [eAu]Phreeze, =MXT=Fred.cpp, [BoS]Jim and Vityacv.
- Added: WhiteList Mode.
- Added: cmd_banuser [ID] [Reason]
- Fixed: Broken log file in Linux
- Fixed: SPEED_HACK
- Fixed: SERVER_CRASH_HACK
- Fixed: BULLETPROOF_HACK
- Fixed: PICKUP HACK
Download “F.E.A.R. Dedicated Server (SEC2) v184.108.40.2062 (Release Candidate 3) - Windows - Update” SEC2_220.127.116.112.W-RC3_2018-08-14_00.rar – Downloaded 1502 times – 747 KB
Download “F.E.A.R. Dedicated Server (SEC2) v18.104.22.1682 (Release Candidate 3) - Linux - Update” SEC2_22.214.171.1242.L-RC3_2018-08-14_00.gz – Downloaded 244 times – 3 MB
Latest SEC2 build is available for download, currently only for Windows. Linux build should be ready within some days.
This update is only for servers. Players do no need to take any action at this moment.
Major changes since 2.0.5 include speedhack and pickup detection, along with several log enhacements and cleanup. Full changelog will be available once we reach a final 2.0.6 version.
Download (logged in users).
5 years ago, the worse news arrived to FEAR Combat: The FEAR Master server was Shut Down.
Servers restarting couldn’t come back online. Players searching servers got no response.
The FEAR Community team, by then moslty <eAu>Phreeze and me, =MXT=Fred.cpp were getting ready for this scenario for some time, but we were still not ready.
This nightmare scenario, or like I use to call It, the Ultimate FEAR Fate Event, was previously predicted by Phreee to happen before 2012 end, we were not sure when. Maybe De 15th, we hoped.
I was very optimistic, because I had the FEAR Combat Launcher almost ready, but with important features missing and had to work fast. He was already working on a new Master Server; something that exceded my wildest dreams, but I was condifent he could do “something”.
When that 5/12/2012 day we lost the official master server, lot of people quit. They didn’t know we released, that night the FEAR Combat Launcher, that allowed people to connect to the still running servers.
During the next days Phreeze, that already had made the SEC2 servers support both old and new CKeys, made SEC2 allow new servers to start, without the old master server.
Finally only a month later, he released a Patch that allowed both client and servers go back to normal, making the FEAR Launcher not needed anymore.
A huge task that I want to acknowledge today. Without It, It’s almost sure there would be no servers running.
here is an extract of the about page of this site.
Eventually, more people joined this effort. Thanks for continue with us, to all players, server admins and supporters.
See you ingame.